God Of Chess
1. Initial Setup
  1. Chess Pieces Names And Meanings
  2. 4 Player Chess Rules

I loved reading 'Playing Chess with God' by Verne R. It's a very well written, informative, meaty book about an 18 year old Prussian man, Henning Dietzel's beginning in Talcahuano, Chile, prospecting for gold on the onset of the California gold rush and his business adventures during the heights of the California gold rush, guano and nitrate businesses in Atacama, Peru. I am not a professional reader or editor, but I do have a book collection of over 3,000 titles and have collected books for 45 years and could not resist turning a few pages of Playing Chess With God, by Verne Albright. One way I look at a book to assess its value is to randomly search for sentences and I must admit I am easily turned off. Gods Strategy Summary: The goal is to build around the (1) God bonus in the early-mid game with Mars and to finish your lineup with the second God (Zeus) in the late game. The (1) bonus gives 50% cooldown reduction, the second – 50% more (diminishing returns make it an effective 75% CDR with both Gods). In the early 1980s Ken Thompson, working at the Bell Laboratories, generated one of the world’s first chess endgame databases — king and queen vs king and rook. At the time he explained to Frederic Friedel how this revolutionary new technology worked. He did it in the form of a parable: God calculating the 32-piece endgame and playing chess. It is an amusing thought experiment that has.


The Bible is a cosmic chess match. God vs Satan, Good vs Evil, Angels vs Demons. Satan would stop at nothing to destroy the Messiah that was prophesied to 'Crush his head' in the Garden of Eden! The entire Bible is a chess match between God and Satan.

The game requires a regular chess set (board and pieces) and a regular 52-card deck. The initial setup is illustrated in the figure below.
The chess pieces are placed in the regular initial position. The four Aces are extracted from the deck and are placed on one side of the board, in what is called the hero deck. The top card of the hero deck is always visible (face-up).
Then the deck is shuffled and each player is dealt four cards, known as battle cards, and for each territory (White's half of the board and Black's half of the board) three cards, known as field cards, are placed face down on one side of the board.
We say that each player owns his half of the board (his territory): White owns lines 1-4 and Black owns lines 5-8.
Each player may at any time secretly consult his own field cards (the three field cards placed face down in his own territory).
2. Gameplay

Starting with White and alternating turns between Black and White, each player performs the following actions on his turn. We denote the player acting on his turn as A, and the other player as B.
  1. A makes a move on the chess board.
  2. If the move is not a piece capture (pawn captures do count as piece captures), then the player may discard one of his battle cards, i.e., throw away one of his battle cards and getting dealt a new card from the deck. A's turn ends (skip next steps).
  3. If the move is a piece capture, then B verbally states whether or not he wants to defend in battle. If B refuses to defend, then A discards one battle card, then A's turn ends (skip next steps).
  4. If the move is a piece capture and B has chosen to defend (by saying anything along the lines of 'I defend', 'show me what you got' or 'the Gods are on my side so I'll see you on the battlefield'), then the following sequence applies:
    1. The owner of the territory where the battle is fought (i.e., where the piece being captured is located) reveals his field cards.
    2. A (the attacker) discards one of his battle cards.
    3. A chooses and declares whether he attacks high or low (whether the battle will be played as an Omaha Hi hand or as an Omaha Lo hand, respectively).
    4. Both players reveal their battle cards to be used as 4-card Omaha hands.
    5. The Chess Gods decide the outcome of the battle: two more cards are dealt face up next to the revealed field cards, and together the five field cards represent the Omaha board on which each player's hand is evaluated based on the Omaha poker rules. For the Omaha Lo variation, no minimum qualifier is required (e.g., no '8-or-better' rule).
    6. The winner of the Omaha hand is considered to be the winner of the battle.
  5. After the battle is complete:
    1. If A won the battle, then the piece capture is completed. Then perform Battle Cleanup (section 3), then A's turn ends.
    2. If B won the battle, then the piece capture fails, the two pieces involved in the capture are placed back to their original positions, and A may make a different non-capturing legal move with the same attacking piece (the piece attempting to capture B's piece), provided that such a move exists. Then perform Hero Summoning (section 4), then perform Battle Cleanup (section 3), then A's turn ends.
    3. If the battle was a tie, then the piece capture fails, the two pieces involved in the capture are placed back to their original positions, then perform Battle Cleanup (section 3), then it is A's turn again (move back to step 1).
The game ends when a King is captured. The player whose King is captured loses the game.
3. Battle Cleanup
After a battle is complete and the result is evaluated, all the cards in play (battle cards, field cards and discarded cards), with the exception of Hero cards (the Aces) are reshuffled back into the deck.
If a player was holding a Hero in his hand when the battle was fought and that player has lost the battle, then the Hero card he was holding is removed from the game and is never reshuffled back into the deck.
After the deck has been reshuffled, each player gets dealt battle and field cards like in the Initial Setup (section 1), with one possible exception: if any player still holds a Hero in his hand, then that player is only dealt three battle cards instead of four, and the Hero card is placed face-up in front of the player.
4. Hero Summoning
After a battle is complete, a player may gain the Hero card that is showing in the Hero deck, if all the following conditions are met:
  1. The player has lost the battle.
  2. The player did not hold a Hero card when the battle was fought.
  3. By replacing a battle card from the losing player's hand with the Hero card, the resulting 4-card hand would have won the battle.

Gods
If a player gains a Hero after the battle and the Hero deck is not empty, then the next Hero card from the Hero deck is revealed face-up and is ready to be picked up in the next battle.

If the Hero deck is empty (all four Hero cards have been gained), then the game continues without any Hero cards be gained, and Hero Summoning is skipped in all the remaining battles.
5. The Undefendable Exchange Rule
When a player (denoted as player A) attempts to capture a piece (denoted as move 1a), if the other player (denoted as B) chooses not to defend the capture in battle, then any immediate recapture (denoted as move 1b) performed by B is undefendable, i.e., A cannot defend the recapture in battle.
A recapture by B is considered an 'immediate recapture' if all the following conditions are met:
  1. B captures the same piece that executed the capture in move 1a (i.e., A may defend if B captures a different piece).
  2. B executes the capture as a response to move 1a (i.e., A may defend if B captures the piece in a later move).
After B executes the immediate recapture (i.e., the piece exchange is complete), then the Undefendable Exchange Rule is 'reset', i.e., any further capture is defendable under the normal rules.
Note: if B choose to defend in battle against the capture (move 1a), then the Undefendable Exchange Rule no longer applies (per the definition) and it is considered 'reset' regardless of the outcome of the battle.

Chess Pieces Names And Meanings

6. Other Changes to the Chess Rules
As a consequence of the battle rules from Gods Of Chess, the following alterations are made to the original game of chess:

4 Player Chess Rules

  1. A King may move in check (including castle into a check position).
  2. A King in check does not have to move away from check.
  3. When a player attempts to capture the enemy King, the other player must defend in battle (unless the Undefendable Exchange Rule (section 5) applies, in which case the King is captured and the game ends).
  4. A player may castle 'through' check.